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Monday, December 5, 2016

Conan the Wanderer

I had so much fun painting the original Conan model that I decided to continue through and paint all of the versions of Conan. This probably isn't the best idea as you should only be using one Conan per scenario, and I should really concentrate on some other heroes, but I wanted to paint more Conan.

I chose the next model in Conan's career path, Conan the Wanderer. This model also represents a young and inexperienced Conan, though I'm not sure what story he specifically fits. However, he is a much slimmer Conan, much more representative of how Robert E. Howard described the character.


Monday, November 28, 2016

Conan the Barbarian

The first model that I painted for the Conan board game had to be Conan. However, the game comes with six different versions of Conan representing different points in his career. I decided to paint the generalist model that comes with the base boxed game.

Friday, November 11, 2016

Conan by Monolith Games



I finally received the first wave of my Conan board game kickstarter, about 18 months after it ended. Given the scale of the game, I think this is about a normal time frame. I got the King Pledge, so the base game as well as a bunch of extras. I also picked up some extra models: a Vanir Valkyrie (essentially Red Sonja), Yogah of Yag (a Lovecraftian elephant god from The Tower of the Elephant), and a unit of Black Dragons (King Conan's bodyguards). I ordered the campaign book but that will ship as part of phase 2.

I won't be posting pictures of the models until they're painted, as they're cast in a very light grey plastic and photograph horribly. The sculpts are quite good, with tons of detail. The models are heavily textured, with most having few flat areas. I'm expecting they'll paint up well with drybrushing and washes. There are some moldlines as well as tabs where the models were cut off the sprue, but these were easy to clean up. The plastic seems to be decent quality; certainly not as nice as GW plastics but better than the plastic/resin hybrid that Privateer Press uses. I'm really looking forward to painting them up. By a quick count, I received 196 models, so I'll have lots to keep me busy.

Friday, November 4, 2016

Angel's Blade Strike Force: Command Formations


The first Command Formation is the Golden Host, which is composed of either the Sanguinor or Commander Dante and 2-5 units of Sanguinary Guard. This is already a good Formation, as the only weak unit is the Sanguinor, and he can be traded out for the amazing Commander Dante. Airborne Assault requires the Formation to arrive via Deep Strike but allows you to choose when the Golden Host arrives, starting on turn 2. When they do arrive, they can re-roll their Deep Strike scatter dice. Add to this Glory of Sanguinius, which allows the Golden Host to assault on the turn they Deep Strike but count as making a disordered charge, and you have a really excellent Formation.

Friday, October 28, 2016

Angel's Blade Strike Force: Auxiliary Formations


The Archangels Orbital Intervention Force consists of 3 Terminator squads or Terminators Assault squads. Swift Deployment requires the Formation to start the game in Deep Strike Reserve but allows them all to arrive on a single reserve roll. Orbital Intervention is the exciting rule, as it allows Terminator squads to fire twice on the turn they deep strike (at different targets if they want) and Terminator Assault squads to assault on the turn the deep strike, albeit making a disordered charge.


These are both strong abilities, making Terminators worth taking again. Allowing Terminators to shoot twice is great, but allowing Assault Terminators to charge out of deep strike is huge. Terminators are much more durable in assault than in shooting, and only having to endure a round of overwatch before reaching close combat will mean they last a lot longer. The disordered charge won't matter much for them because Assault Terminators all carry pretty devastating weapons. An extra attack and point of strength is relatively minor.

Friday, October 21, 2016

Executioners Scout Squad Tenaka


Here's another Scout squad to pair with Sergeant El'Borak's squad from last week and allow me to deploy a 10th Company Task Force. This is Squad Tenaka, and they also make use of the Judge helmets from Puppetswar.

Wednesday, October 19, 2016

Angel's Blade: Detachment and Core Formations

The Angel's Blade Strike Force is a relatively flexible Detachment, requiring only 1 Core Formation and 1 Auxiliary Formation, with no limits on how many of either you can take, and allowing up to 5 Command Formations. It's Command Benefits include:

The Angel's Virtue: This is the almost obligatory re-roll for Warlord Trait when rolling on the tables in Codex: Blood Angels or in Angel's Blade. Strangely, the only Warlord table in Angel's Blade can't be taken within the Angel's Blade Strike Force, so you're really limited to the the Blood Angels' traits.

The Red Thirst is the rule we all know and love from the Baal Strike Force, giving our squads +1 Initiative on the charge. I'm just happy that it can apply to Formations now.

The Sons of Sanguinius is the only truly new Command Benefit, and it grants Zealot to any unit reduced to half its starting models. I've heard a lot of people saying that this isn't a great rule, but I think it could be quite useful. Often, objectives are held at the end of the game by the last couple models from otherwise destroyed squads. Now, these models will be Fearless, making them even better objective holders. In addition, our durable assault units such as Sanguinary Guard, Death Company, and Assault Terminators are rarely wiped out all at once. I almost always have the remnants of these squads running around in the last turns of game, assaulting small objective holding units. Being able to re-roll their attacks on the charge is an excellent bonus given how many high-quality attacks these models have.

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